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Front Gates The Front Gate is the main entrance to the Garden. Upon entering the outer part of the gate, visitors travel up a set of stairs and through a landscaped area before proceeding to a security checkpoint at the inner gate. SeeD, students, and visitors must present their IDs for inspection in order to pass and enter the inside of the Garden. Moderator: Oerba Dia Vanille |
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First Floor Lobby The Front Gate entrance leads directly to the Lobby. The Lobby is the unofficial center of the Garden and a gathering point for students. Its main features are a Garden directory and an elevator which allows students to access other floors. The Lobby itself is shaped like a ring, which the main first-floor sections of the Garden branching off of it like spokes on a wheel. Moderator: Oerba Dia Vanille |
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Library Following the Lobby to the right, the southeastern corridor branching off from the ring leads to the Balamb Garden Library. Open from 9am until curfew, all of its materials are available to students. Moderator: Oerba Dia Vanille |
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Training Center Continuing up the Lobby ring counter-clockwise, the eastern corridor leads to the Training Center. Known by students as the "Monster's Lair," it is open 24 hours a day, even after curfew. There are real monsters there, mainly Grats and T-Rexaurs, to challenge students' fighting skills.The Training Center also contains a hidden section called the "Secret Area," where students go to socialize or otherwise meet in private after curfew under the noses of the Garden Faculty. Moderator: Oerba Dia Vanille |
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Parking Lot - 1 Viewing The northeastern corridor leads to The Parking Lot. The Parking Lot is an underground complex that houses most of Balamb Garden's road vehicles including the SeeD Personal Carrier Vehicles for student transportation. The Parking Lot is accessed via a road that travels past the Balamb Garden Front Gate. Moderator: Oerba Dia Vanille |
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Dormitory The northern corridor leads to the Dormitories. The dorms are split in half; one side for women, the other for men. Balamb Cadets share dorms with each other, with two single bedrooms connected to a shared living space. SeeD members, however, are given their own dormitory rooms. During curfew, students can only leave their dorms for the Training Center. Moderator: Oerba Dia Vanille |
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Cafeteria The northwest corridor leads to The Cafeteria. The Cafeteria is open from 9am till 9pm, and students can order meals for the night and pick them up before curfew. The most popular dish in Balamb are the Balamb Garden Hot Dogs. The Cafeteria is a popular hang-out spot for Balamb cadets to meet and exchange gossip. The Balamb Disciplinary Committee can also often be found here. Moderator: Oerba Dia Vanille |
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Quad The western corridor leads to The Quad. The Quad is an open-air garden, and a place for students to relax. It also has a stage where students can watch performances or films. The annual Garden Festival takes place in the Quad. Moderator: Oerba Dia Vanille |
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Infirmary The southwest corridor leads to The Infirmary. Here, Doctor Kadowaki takes care of the students who are sick or injured in battle. No items can be taken from the infirmary without the doctor's permission. Moderator: Oerba Dia Vanille |
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Classrooms The classrooms are located on the second floor, circling around the main elevator in a ring. Students are obliged to be present in classes five minutes before the bell rings. There are 36 shared computers in every class. Each student has a log-on screen, in which they may store school-related and personal information. Students may also store Guardian Forces in their computers. SeeDs don't have to go to classes, as they have completed their training. Moderator: Oerba Dia Vanille |
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Ballroom The Ballroom is only used for special occasions, such as the SeeD graduation ball, Garden Festival celebrations, and other formal events. It is a large, two-story room with a glass dome ceiling and a stone balcony. Moderator: Oerba Dia Vanille |
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Headmaster's Office The Headmaster's Office is located on the third floor, accessible by the main elevator. Students may only visit the Headmaster's Office when summoned by Headmaster Cid. Moderator: Oerba Dia Vanille |
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The Bridge The Bridge replaces the Headmaster's Office once the Garden transforms to become mobile. Navigation and piloting controls are accessible from the Bridge. Moderator: Oerba Dia Vanille |
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The Basement The Balamb Garden basement is only accessible by the main elevator with special permission from the Headmaster. It is home to NORG and the machinery to transform the Garden from its stationary form to its mobile form. Moderator: Oerba Dia Vanille |
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